#pragma once
#include "RoomStateBase.h"

class RoundOverState : public RoomStateBase {
    public:
    
    void enter(int roomID) override {
        //wait for both players to start next round

    }

    void update(int roomID) override {

    }

    void exit(int roomID) override {
        //send the result to both players and start the next round
    }

};